Serious Game Classification

Passage Jason Rohrer (U.S.A.), Jason Rohrer (U.S.A.), 2007 Download it Now !

Video Game

Purpose

  • Subjective message broadcasting

Market

  • Entertainment
  • Culture & Art

Audience

  • 17-25
  • 25-35
  • 35-60
  • General Public

This game features an "artistic message", the point of view and thoughts of its author.